In short, the higher the security level you have, the more endpoints you’re able to call. You’re going to have to learn a tad bit about Roblox’s security levels, you can learn more on this thread This is my theory on how this particular release actually works Use Auto-Inject like the majority of exploiters.Set script timeout to something low, stop the script from possibly crashing you.Hook global pcall to change the result of this error.Hook global task.wait to infinitly yield this specific script.Hook _index to return a fake function for :Publish avoiding error.Hook _index to return a fake function for :Kick.Hook _index to return a fake-variation of MessageBusService.Remove the script before it even has time to operate.A hacker can do the following things to render your so-called client anti-cheats useless. The detection itself is based on the clientĪlright, so there is a few mad men who actually dedicate a lot of time and effort to stop hackers from the client, however, this is pointless. Hell even the title now says it’s patched, a day after it was released. In making this post, you’ve achieved nothing and as a result, you’ve gained nothing. So, first of all A released detection should never be your primary source of detection, this is because released methods will always be patched by the cheat developers. Never use released detections for a reliable anti-cheat Sure, might as well hop on this train and explain to the community why this is useless.
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